The realm in potentia [Classes]

Classes

The realm in potentia

Citadwell is a cross-platform social/crafting game, where players have the ability to craft or buy unique items. Whether it be your public player-owned house, to the items you wear! Build your home in the world in real time, show off your builds with the items you’ve bought or crafted, based on your profession. Choose a unique profession out of 7, each profession has a unique place in the world and YOU drive the economy!

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The realm in potentia – the game!

Designed by gamers who wanted to make a living and breathing world, we started off by re-designing the very foundation of MMOs: Creating a world, not a game. We are putting immersion as the prime factor in every design choice, and intend to provide you with the experience that we felt lacking in our childhood. A world that feels as alive as what you see outside, but where you can be what you choose to be.

The realm in potentia

Citadwell is a cross-platform social/crafting game, where players have the ability to craft or buy unique items. Whether it be your public player-owned house, to the items you wear! Build your home in the world in real time, show off your builds with the items you’ve bought or crafted, based on your profession. Choose a unique profession out of 7, each profession has a unique place in the world and YOU drive the economy!

Excited to dive in? Subscribe to our newsletter and pop right on in!

Archer

Archer

Never underestimate an archer: skilled and proficient hunters and marksmen, these powerful ranged combatants have a variety of tricks up their sleeves. Acting primarily as the first line of offensive manoeuvres, the archer strives to have its opponent dead long before it reaches them. Their ability to find weak spots and gaps in an enemy’s defense allows them to relay this information and increase the effectiveness of their party. Treating all combat like a hunt the archer may employ a number of traps and techniques in pursuit of their prey, using grappling hooks to quickly manoeuvre or even scale walls, their flight of foot sees them hard-to-hit moving targets, capable of running along walls and leaping through the air to avoid obstacles and close combat. Once they have you in their sights, they are hard to get rid of, and you may find the distant twang of a bow is the last sound you ever hear.

Berserker

Berserker

Certain people have proclaimed in the past that any child can swing a sword, clearly they have never fought a true-born warrior. These men have an inner strength which refuses to give out, summoning tremendous stamina and tenacity, their battle cries striking fear in their foes. Berserkers fight with any physical weapon they choose, wielding it with an intrinsic mastery and deadly proficiency. They hold steadfast against any and all assaults, fighting to the last breath with a single minded and unwavering fire as anger incarnate. These warriors are unlike any other. They fight as they live: as unchained hurricanes of rage. Berserkers are terrifying in combat, their eyes burning with hatred and nearly devoid of all higher thought. The sphere of the berserker is death, they live for the fight and will never accept defeat. The only safe berserker is a dead one, and they don’t go down easy. They have been known to single-handedly lay waste to unprepared squads of trained soldiers and have been rumoured to grow more fierce the closer they come to their own demise. The trick to fighting a berserker is a clear mind, as all too often those facing these towering brutes find themselves riddled with fear…

Druïd

Druïd

Versatile in the most unconventional of styles, the Druids are formidable in most situations as they take the form best suited. Able to shape-shift these priest-mages adopt the forms of animals and use their strength to fight, their wings to fly, and their speed to move. Fighting a talented Druid requires a skillful and adaptable fighter as the fight will constantly change as the Druid does. Fighting an old man seems easy until he becomes a mighty beast, matching his strength with your shield. The Druid will adopt speed and agility, matching even this in close quarters. The Druid will adopt magic and range… the more a Druid learns the harder they are to fight, and it is the nature of Druids to travel the world and run with the beasts, learning and adapting their entire life… we urge caution in your travels, as firing a bow at a sparrow for amusement may see that sparrow shift into a Rhino.

Assassin

Assassin

When people speak of the elements they often forget that shadow has a sphere of its own. Enter the assassin, who carries more ways to kill than most will ever know. Using the shadows these versatile and agile killers move unseen, seemingly passing through walls and doors in manners only they themselves understand. Should you find yourself a person of power, wealth, and many enemies.. you best check the shadows, sometimes they hold knives. For those who are not wary, a blade from the shadows may very well be the last thing you never see coming.

Strategist

Strategist

Born with the gift of clairvoyance these elite combatants are anything but infantry, perfecting their art and honing it to seeing all and being everywhere through the eyes of their men, the Strategist is the ultimate general. Able to instruct and oversee a battlefield through their mind. The lone strategist is far from a great threat, but when supporting their allies they add a deadly edge to any party. Many have said fighting opponents supported and bolstered by a skilled Strategist feels like bad luck, for some reason your allies efforts seem to be less effective, and the opposition seems that much deadlier.. never underestimate the power of good organisation and leadership, the Strategist is living proof that sometimes the mind is mightier than the sword.

Healer

Healer

Healers employ magic to shield their allies and restore their health, utilising some the link they have to the Pixies who aid in their task. Often it will seem as though you have won, as you gaze on the field of dead opponents, only to see their healers with their Pixies darting behind them flit around the battlefield raising their fallen allies and healing wounds. If left unchecked the healer will see an entire defeated army rise up to fight again, strong and unwounded.

Guardian

Guardian

The guardian, heavily armoured and existing in a bubble of personal fortification. The defences of a skilled guardian are legendary, employing the use of magic to take a blow on its shield which would have landed against its ally. Often in great battles, when powerful attacks have been launched against a wayward healer or injured archer the Guardian appears from nowhere and shrugged the blow off as if it were nothing. They seem to be able to take no ends of punishment without faltering, and if deployed as part of an efficient squad, the guardian’s mighty defences will give cover to its allies, defences which it can hold against an army

Elementalist

Elementalist

Mage, Wizard, Witch, Warlock. Call themselves what they wish as the elementalist fights the fire of their opponents with real fire along with any other element they wish. The spellcasters, seeds and tricksters hold mastery over the elements, bending them to their will in devastating volleys of elemental power. They have a wide and varied array of abilities and uses for their magics and are often met with distrust. When their eyes glow and they mutter to themselves, anything could happen: they could burn down half the town with the last syllable, or refill their flagon with fresh crystal clear rainwater from thin air.

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The realm in potentia – the game!

Designed by gamers who wanted to make a living and breathing world, we started off by re-designing the very foundation of MMOs: Creating a world, not a game. We are putting immersion as the prime factor in every design choice, and intend to provide you with the experience that we felt lacking in our childhood. A world that feels as alive as what you see outside, but where you can be what you choose to be.

Gatherer

The realm

Currently, the game supports Immutable Passport with gwei as the default in-game currency. Listings up to 72 hours can be put on the auction house free of charge and with a mere click of the button someone else can fill the exchange!

Upcoming versions will be including functionality for chains such as Flow and WAX. Listings that have been made on a paired exchange will automatically show up in the game.

Smith

The game

As a Smith you will be making weapons and armours as aesthetics and metal furniture items. Buy ore from the market place and put your smithing hammer to work! Work your way from basic copper at level 1 all the way up to tungsten at level 50. Chisel away at rare gems and smelt down some gold to sell to the Artisan who will then be able to make jewelry and other jewel embedded decor.

The stories

As for now professions are player locked meaning which ever profession you choose you are locked to that profession until you reach level cap (level 50). Once you max your starting profession you will be rewarded and you will have the ability to choose another profession to max out. Bear in mind you will lose all of your items you have crafted and accumulated as that profession, so it would be a good idea to sell all of said items on the market place before starting fresh with a new profession. Max out every profession for unique titles and rewards!