Cards of Yore [by Orode Productions]

Cards of Yore – the game!

Cards of Yore is a computerised card game meant for all players. It features fast-paced strategic gameplay with a greater focus on the childhood joy of collecting, trading and playing cards. With original game modes, guilds, player hosted tournaments, accessibility, and various other features, it’s a CCG like no other.

Video displays core gameplay. Written in clear & dull, this is what’s going on: Use Resource cards and harvesting Flora to gain Essences, spending those essences to play the other cards. Fauna, character and construct cards attack automatically each turn, Flora harvest automatically when their growth timer hits zero, and merely retaliate when attacked. Having an attacking card with clear line of sight to your opponent lets them attack directly, and as per tradition the game ends when your opponent’s health hits zero.

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Cards of Yore – the game!

Citadwell is a cross-platform social/crafting game, where players have the ability to craft or buy unique items. Whether it be your public player-owned house, to the items you wear! Build your home in the world in real time, show off your builds with the items you’ve bought or crafted, based on your profession. Choose a unique profession out of 7, each profession has a unique place in the world and YOU drive the economy!

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Cards of Yore – the game!

 Created by a gentle and nomadic race called Alkrhin, the cards started as a way to teach their fawn about their home.

 The Alkrhin as a whole hold the belief that to settle is to destroy, while they look at migrating animals and see a force of rejuvenation and balance in the world. Following this example the Alkrhin have been nomadic for generations beyond memory now, travelling the world in small groups using roads which no other race on the face of The Realm know as well as they do. While famed for their knowledge of the Fauna and Flora of many regions there is none which they know better still than their home of the Old Forest.

Forbidden by their own laws from ever dwelling in the forests from which they first emerged, the Alkrhin have long taught fawn (children) of the natural dangers and treasures of their home forest. Using paintings of these Flora and Fauna on small thin sheets of softwood they kept their knowledge alive through the ages alongside renderings of characters from various tales and parables.

Typical of youths of any race, the young fawn would play with them, and various games were created to amuse young minds on long journeys. As the tribes crossed paths a common rule set was established though other versions are often still played. This game of their cards of yore became popular with their race in every corner of the horizons, regardless of age.

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Cards of Yore – the game

The first thing you do in Cards of Yore is you both play your Biome card. You’ll find them placed to the right of your field, which is the half of the board closest to you. Your field is made up of 12 card placements, organised in 4 columns and 3 rows, and facing your opponent and their identical field.

Then it’s time to draw a hand of five cards for your pre-game phase: the optional discard. Once per match only.

Here you can, if you wish, remove cards from your hand and discard them. At the end of your turn you will draw the same number of cards.

For the rest of the game take turns playing cards. Play Resource cards to gain essence, drawing a card and discarding a card with each Resource played. You can play as many Resource cards per turn as you like, often resulting in hand sizes dwindling rapidly allowing for both run-and-gun styles and diverse strategies.

Use Flora and Fauna to play the game, your Fauna attack automatically at the start of your turn, while flora only retaliate against their attackers. An attacking card will normally target the first card directly in front of it.
Flora also grow and harvest, when their growth counter reaches zero turns they will harvest, triggering their effect. 

You will draw a card at the start of each turn, and if both players consecutively played down to less than two cards in their hand, both of you draw an additional three cards. Little tip, don’t worry about throwing away good cards if they’re currently bad!

The goal is to reduce the opponent to zero health from 15. Lastly, remember to check your card’s stats and abilities carefully, and always keep an eye on your health and how many cards are still in your deck! They go faster than you’d expect.

NOTE: As in most Collectible Card Games, when your deck is empty you’ll take damage each turn. Adjust your deck size to your play style for maximized comfort.

The biome card

The biome card serves as the basis of your deck and has a significant impact upon it. The biome card changes your half of the game board to the region the card represents. Howling tundras, oceanic depths, blistering deserts, lush forests and more.

Biomes can be freezing, cold, mild, hot, and scorching in their temperature, as well as host aquatic, land or both creature kinds.

Resource cards

Life, Nature, and Artisan Essence. These 3 elemental energies crystallise in the magic drenched atmosphere of the Realm. Essences of different kinds and in different volumes will be required for each card. Use your Resource and Flora cards wisely and escalate the field in your favor.

Fauna

The creatures of the Realm, Fauna are a fundamental component to a deck. With various abilities, stats and costs there’s a Fauna for every occasion. Utilise them to your best advantage as Fauna provide the key component to dealing direct damage!

Flora & fauna

The Flora of the Biome, these cards grow for several rounds and are then harvested, triggering any abilities. Unable to attack, flora do provide many benefits in their defensiveness and versatility! Defend them until fruition, and enjoy nature’s rewards.

Characters

Heroes, villains, adventurers… whatever they may be they are the mightiest among the denizens of the Realm, few and far between are the noteworthy members of the many races, as such these cards are rare and often very powerful.

Once you’ve found a way to obtain one, perhaps one of its toughest challenges is choosing whether to play or discard it as their usages are unique.